PowerPoint Games: Day Two
PART ONE: IMPROVING YOUR QUESTIONS
As you continue working on your PowerPoint game -- it is important to focus on the instructional value of your game -- and value is added through good questions. Bloom's Taxonomy is an easy way to learn more about various levels of questioning.
Using these two links, work with a partner to take your 3 sample questions "up a level" on Bloom's Taxonomy. Use these improved questions as a model for all 25 questions to be included in your game.
Link #1: Applying Bloom's Taxonomy
Link #2: Bloom's Taxonomy
Don't forget that you can checkout textbooks from the Curriculum Materials Center in rm 207 for more ideas for questions (just make sure you're not plagiarizing!)
PART TWO: CREATING QUESTION SLIDES
I'll walk you through how to get started with action buttons and give you some time in class to get started. Most of the technical skill you need was acquired when we created seating charts during the Productivity Tools Assignment. Using the drawing toolbar in PowerPoint will allow you to customize your game template. Action buttons are easier than they seem. Being slow and methodical makes it easier to create action buttons that direct the user to the correct feedback.
Here are some links that will review what we learned in class today:
Creating question slides
Creating the headquarters to access your question slides
For Monday:
1. Continue working on your game - it is due Wednesday, June 28 at the beginning of class. Review the project description to make sure you are doing all that is required.
2. Save a backup copy of your game as you work on it - it would be terrible to lose what you have created!